US Video Game Industry Revenue Reaches $36 Billion in 2017

Hardware and software both see significant growth

The US video game industry generated a record $36 billion in revenue in 2017, up 18 percent from 2016, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.

"The spectacular growth of our industry in 2017 proves video game developers, artists, and storytellers are the brightest lights in the US economy, finding more ways to delight the world's 2.6 billion gamers each year," said Michael D. Gallagher, president and CEO of ESA, which represents the US video game industry. "Congratulations to our industry's brilliant creators on delivering another record year of remarkable entertainment that inspired the passion of gamers everywhere."

The 2017 figure combines hardware revenue, which includes peripherals, and software revenue from physical and digital sales, which includes in-game purchases and subscriptions. Both experienced strong growth that contributed to another impressive year for the video game industry.

US Video Game Industry Revenue 2017 2016 Growth Percentage
Hardware, including peripherals  $6.9 billion  $5.8 billion 19%
Software, including in-game purchases and subscriptions  $29.1 billion  $24.6 billion 18%
Total $36 billion $30.4 billion 18%

US mobile spend data, which includes paid downloads and in-game purchases for mobile and tablet devices through Apple's App Store and Google Play, was collected from App Annie.

"2017 was a special year for the industry, and for everyone who loves games," said Mat Piscatella, The NPD Group's video game industry analyst. "Developers created content that delighted gamers across all gaming platforms. From mobile to PC, and from console to virtual reality, growth was achieved because the passion of gamers was matched only by the talent of game makers."

The US video game industry is one of the nation's fastest growing economic sectors, providing more than 220,000 jobs and generating billions of dollars in revenue for communities across the country. To see the full geographic diversity of the industry, visit

Full geographic diversity of the industry
Publié le 19 janvier 2018 par Emmanuel Forsans
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